Monthly Archives: September 2009

Balder – Whats up?

Some of you might have noticed that little to nothing has been done with Balder the last 30 days. Just want to check in and give you a heads up as to why. The reason is very simple, we've been really busy. We're two developers at the moment and both of us has had a handful at work, combined with running around doing different talks as well. 

September will pretty much be the same, so we're scheduled to resume Balder work at the end of September 2009. Our goal is to have a version 1 out within the end of the year.

 

Grownups think too complicated

My 4 year old daughter loves to do creative things like drawing, clay-modelling and what not. Often she comes to me with something she has made for me to have, which I love and make me all warm. 

Most of the time I can actually see what she has made, usually drawings of people and all she need to tell me is who she has drawn. The other day she came with a drawing to me that was a bit too abstract for me (and I am a developer who loves abstract code).

 

My response was, like any parent, it was nice. And I paused for second and just needed to ask what it was a drawing of, searching for the hidden meaning. My daughter responded: Dad, they are just circles and lines and a big black box.  

My conclusion is, I need to start thinking simpler about things. 🙂  

 

Game Camp User Group Meeting

On Thursday 3rd of September, we're having another Game Camp User Group meeting. As always, great content and nothing you should miss out on.

We're hosting it, as always, in Oslo at NITH.

The agenda consist of the following:
18:00 – 19:00
  “Creating a game from A-Z” by Petri Wilhelmsen and Thomas Beswick
19:15 – 20:15
  3D Game engine design by Einar Ingebrigtsen
20:30 – 21:30
  How to get funding for creating games by Tumbleweed Interactive

 

For detailed agenda and how to get there, please visit Game Camp.
Hope to see you there!